Tag: system


  • Character Creation


    I want to make our game more immersive by replacing conventional character sheets and RPG math with more realistic, narrative-based mechanics. Instead of choosing a power from a list, checking to see whether it's an at-will power, …

  • Mechanics

    The Judge System

    Whenever a character attempts to do something that she could conceivably fail to do--for example, hit a moving target or pick a lock--the game proceeds as follows: # The GM notes what the player is trying to do and any …

  • System

    h3. [[Mechanics | Mechanics]] h3. [[Character Creation | Character Creation]]
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